Using Slate for UI development and editor(12): Preview Scene
An asset preview window refers to the ability to preview the representation of assets in the world after opening the asset editor. This preview is widely used in UE’s StaticMesh…
An asset preview window refers to the ability to preview the representation of assets in the world after opening the asset editor. This preview is widely used in UE’s StaticMesh…
In this post we deal with advanced Node creation and pin connections between Nodes, but first of all, I want to remind you that I made a mistake in the…
In the previous post, we created an asset with a graph editor: In this post, let’s learn to add nodes to our graph editor and add command menus to nodes.…
Before we start discussing about the GraphEditor, let’s take a look at extending engine editor by blueprint. 1. Editor Utility Widget Blueprint This tool helps you to create editor tool…
We have discussed about how to create a custom asset, this post we are going to learn how to create a custom editor. 1. Editor Tool Kit Last time, wo…
Customizing an asset is a very commonly used operation in Unreal Engine, for example, we use UDataAssets for those simple, data-only assets. But somethings, what we need is not simply…