Using Slate for UI development and editor(12): Preview Scene
An asset preview window refers to the ability to preview the representation of assets in the world after opening the asset editor. This preview is widely used in UE’s StaticMesh…
An asset preview window refers to the ability to preview the representation of assets in the world after opening the asset editor. This preview is widely used in UE’s StaticMesh…
In this post we deal with advanced Node creation and pin connections between Nodes, but first of all, I want to remind you that I made a mistake in the…
In the previous post, we created an asset with a graph editor: In this post, let’s learn to add nodes to our graph editor and add command menus to nodes.…
Before we start discussing about the GraphEditor, let’s take a look at extending engine editor by blueprint. 1. Editor Utility Widget Blueprint This tool helps you to create editor tool…
We have discussed about how to create a custom asset, this post we are going to learn how to create a custom editor. 1. Editor Tool Kit Last time, wo…
Customizing an asset is a very commonly used operation in Unreal Engine, for example, we use UDataAssets for those simple, data-only assets. But somethings, what we need is not simply…
In this post, we focus on how to expand the engine editor, mainly to expand MenuBar, ToolBar and Content Browser. 1. Module or Plugin? The answer is: It depends. There…
Image that you are working with people who focusing on different fields, and you guys are discussing about the project around a blackboard, you can write your own ideas on…
We will discuss about modules in this post: how to create your own module and explain about every parts of modules References: Original Video 1. What is a module? To…
Before we enter the introducation of editor developping officially, let’s take a look at what doesn’t need to be developped by C++ and Slate, especially the part of custom detail…