Using Slate for UI development and editor(6): Engine Edtior Development
In this post, we focus on how to expand the engine editor, mainly to expand MenuBar, ToolBar and Content Browser. 1. Module or Plugin? The answer is: It depends. There…
In this post, we focus on how to expand the engine editor, mainly to expand MenuBar, ToolBar and Content Browser. 1. Module or Plugin? The answer is: It depends. There…
Image that you are working with people who focusing on different fields, and you guys are discussing about the project around a blackboard, you can write your own ideas on…
We will discuss about modules in this post: how to create your own module and explain about every parts of modules References: Original Video 1. What is a module? To…
Before we enter the introducation of editor developping officially, let’s take a look at what doesn’t need to be developped by C++ and Slate, especially the part of custom detail…
The UI framework of Unreal Engine, not matter UMG which is commonly used in gameplay or Slate, provided many preset widgets to support developers. However, sometimes you might still need…
In the last post, we built a learning environment for the Slate standalone program. In this post, we will learn to write a simple Slate standalone program. 1. Import the…
This post is tranlated from my Chinese version in zhihu. Original Post Since I learned about Unreal Engine’s Slate framework last year, slate has make me depressed for several times.…