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Game Development Gameplay Unreal Engine World Partition

World Partition In Unreal Engine 5(2) : Overview of the World Partition system

JiahaoLi March 12, 2023 No Comments

This post is an overvies of the World Partition System. 1. Actors in World Partition Actors in world partition need to be attached to a certain grid it belongs to,…

Game Development Gameplay Unreal Engine World Partition

World Partition In Unreal Engine 5(1) : One File Per Actor

JiahaoLi March 11, 2023 1 Comment

1. What is One File Per Actor? World Partition is a new tool for large open-world map development in Unreal Engine 5, in traditional method, building a large open-world map…

3C Game Development Gameplay Unreal Engine

Create a simple TLoU-Styled Picking Up System

JiahaoLi March 8, 2023 No Comments

Picking up an item in The Last of Us is very special, character will put his hand on the item and then get his hand back, picking triggers when character’s…

AI Game Development Unreal Engine

Analyzation of AI Modules in Unreal Engine(3) : State Tree

JiahaoLi March 7, 2023 No Comments

StateTree is a general-purpose hierarchical state machine that combines the Selectors from behavior trees with States and Transitions from state machines. Users can create highly performant logic that stays flexible…

AI Game Development Unreal Engine

Analyzation of AI Modules in Unreal Engine(2) : Behavior Tree

JiahaoLi March 6, 2023 No Comments

This post focuses on the basical concepts pf UE’ behavior tree and the difference between traditional behavior tree and UE’s behavior tree, which will not introduce to the basical usage…

Editor Game Development Unreal Engine

Using Slate for UI development and editor(12): Preview Scene

JiahaoLi March 5, 2023 No Comments

An asset preview window refers to the ability to preview the representation of assets in the world after opening the asset editor. This preview is widely used in UE’s StaticMesh…

Editor Game Development Unreal Engine

Using Slate for UI development and editor(11): Advanced creation of Node, pin link, Node detail panel

JiahaoLi March 5, 2023 No Comments

In this post we deal with advanced Node creation and pin connections between Nodes, but first of all, I want to remind you that I made a mistake in the…

Editor Game Development Unreal Engine

Using Slate for UI development and editor(10): Create custom nodes and schema

JiahaoLi March 5, 2023 2 Comments

In the previous post, we created an asset with a graph editor: In this post, let’s learn to add nodes to our graph editor and add command menus to nodes.…

Editor Game Development Unreal Engine

Using Slate for UI development and editor(9): Customizing Engine Editor with Blueprint

JiahaoLi March 5, 2023 No Comments

Before we start discussing about the GraphEditor, let’s take a look at extending engine editor by blueprint. 1. Editor Utility Widget Blueprint This tool helps you to create editor tool…

Editor Game Development Unreal Engine

Using Slate for UI development and editor(8): Create editor for custom assets

JiahaoLi March 5, 2023 No Comments

We have discussed about how to create a custom asset, this post we are going to learn how to create a custom editor. 1. Editor Tool Kit Last time, wo…

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Jiahao Li
QQ:188009536
Email:gdi188009536@gmail.com
Hypergryph Game Programmer 2022 - Now
Shandong University Bachelor 2019 - 2023

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